Reference / Input deck / model / transforms
transforms
Placement and motion of the mesh. Coordinates go through 'scale', then 'transform', then 'motion'.
scale
list of float·default [1, 1, 1]
Factors that multiply the mesh file's x, y and z coordinates, for example to convert inches to metres. Coordinates go through 'scale', then 'transform', then 'motion'.
Used inx15
transform
Static placement of the scaled mesh, applied once when the mesh is read: a 4x4 affine matrix whose translation part is in metres, or a function of the scaled node position, called as f(*, location); it returns the placed position as three numbers. Coordinates go through 'scale', then 'transform', then 'motion'.
Used intraintunnel